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New use of game fonts starting from "mojimo-game"

(Text excerpt)

It is often said that "pictures are important" in games, and it is a very common sense that evaluations and sales can change significantly depending on the quality of graphics even with the same content. There is no doubt that visual elements are the biggest shortcut to appealing the game.
On the other hand, nowadays, game engines can be easily used, and in terms of tools, a development environment that is the same as top-level professionals is being obtained for individuals and small indies. Still, the difference in visual quality is due to the large difference in the assets used.
Whether or not you try hard to draw a picture or outsource it, it is the usage of the Japanese font that makes a difference at an unexpected place.

Both the popular game engine Unity and Unreal Engine 4 (hereafter, UE4) Support Japanese as standard, so...

 

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http://jp.gamesindustry.biz/article/1902/19022602/